London International Animation Festival 2021

UK Animation Industry Event Session 5: Animation in Real time: the rise of the engines

Available in 07d 14h 17m 12s
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Stream begins December 5, 2021 11:00 AM UTC
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Pay What You CanAfter this content becomes available December 5th at 11:00 am UTC, the December 5th at 11:00 am UTC livestream can be viewed anytime until December 12th at 11:00 am. Need help?

Traditionally, 3D Animation has been laborious and often meticulously planned, certainly never instant – you need patience and plenty of time to render to top quality. But could that all be in the past with the advance of Games Engines like Unity and Unreal that offer new freedoms to animators, without loss of quality? Come and hear from the animation companies and animators who have embraced the real time engine revolution and see their work; hear what using a games engine does for their creative processes and bottom line. 


Chaired by Saint John Walker – Deputy Dean/Director at Escape Studios, the UK’s leading VFX, Games and Animation industry training institution in the heart of London.


Recommended Age: 15+


Panellists

Chair: Saint John Walker - Deputy Dean/Director at Escape Studios

Saint is the author of the Core Skills of VFX Handbook and has designed and run VFX courses across the UK. He has been LIAF’s industry panel coordinator and chair for several years, as well as a Fellow of the Royal Society of Arts. At Escape he has chaired panel discussions for the annual VFX Festival, and has taken part in many Access:VFX activities online and in person.


Phil Stewart - Head of Realtime at BlueZoo

Phil is Head of Blue Zoo Animation’s Realtime department where he co-ordinates and performs research and development in emerging Realtime technologies. This includes realtime rendering, developing VR animation solutions, and motion-capture. He has previously worked as a pipeline-TD, technical director, lighting/rendering supervisor, production designer, layout artist, and pure generalist in the computer animation industry on a range of projects including short films, TV shows and commercials.


Michael Davies - Programme Leader for Animation at Escape Studios

Michael has worked in VFX for over 10 years as a freelance artist and for leading studios including Double Negative, Industrial Light and Magic (ILM), The Mill and Prime Focus. His experience of working on VFX blockbuster films such as Batman vs Superman, Doctor Strange and Thor Ragnarok led him to investigate real-time technologies whilst at Escape Studios. Michael’s main area of expertise is based on work as a Character TD, involving a deep knowledge in modelling, texturing, rigging, and CFX but he has also worked as a Generalist and Supervisor. In 2020, Michael also became an Authorised Trainer for Unreal Engine, and is now Head of the MA in Character and Creature Creation.