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Streets of Change VR is a powerful virtual reality experience that brings to light the often-overlooked realities of street homelessness, challenging the stigma and stereotypes that surround it.
Rooted in real lived experiences, the film humanises rough sleepers through three intimate character stories, revealing their resilience and the harsh truths of life on the streets. Through hyper-realism, spoken word poetry, and immersive storytelling, it confronts issues like poverty, addiction, and mental health with honesty and emotional depth.
By placing viewers in the shoes of those experiencing homelessness, Streets of Change VR fosters empathy, breaks down prejudice, and invites urgent conversations about inequality.
Streets of Change VR is a call to action aiming to inspire compassion, shift perspectives, and drive meaningful community change amid a growing homelessness crisis.
Our project is available as a PCVR experience for Rift, Vive or Quest 2 or 3 with Link cable, for Quest 3 standalone, and also for Quest 2/other devices as an 8k 360 film
- Year2025
- DirectorAndy Campbell
Streets of Change VR is a powerful virtual reality experience that brings to light the often-overlooked realities of street homelessness, challenging the stigma and stereotypes that surround it.
Rooted in real lived experiences, the film humanises rough sleepers through three intimate character stories, revealing their resilience and the harsh truths of life on the streets. Through hyper-realism, spoken word poetry, and immersive storytelling, it confronts issues like poverty, addiction, and mental health with honesty and emotional depth.
By placing viewers in the shoes of those experiencing homelessness, Streets of Change VR fosters empathy, breaks down prejudice, and invites urgent conversations about inequality.
Streets of Change VR is a call to action aiming to inspire compassion, shift perspectives, and drive meaningful community change amid a growing homelessness crisis.
Our project is available as a PCVR experience for Rift, Vive or Quest 2 or 3 with Link cable, for Quest 3 standalone, and also for Quest 2/other devices as an 8k 360 film
- Year2025
- DirectorAndy Campbell