
A series of presentations and discussions on the role animation plays in social change.
Oftentimes, humans do not think rationally. We believe that we have an accurate perception, an accurate memory, or that we can multitask efficiently. We believe that we are in full control of our decisions according to our values, that we have free will, that we can understand others, that we are logical beings. Sadly, this is a fallacy. This talk proposes to explore some of the most common cognitive and social unconscious biases that trick us into making bad decisions in everyday life and prevent us from building a more inclusive environment, even if we understand the importance of diversity.
Image © 2020 Celia Hodent (Artist: Cha Pornea). All Rights Reserved.

SPEAKER

Celia Hodent
PhD in Psychology, UX Strategist // Independent
(Fortnite, Star Wars: 1313, Rainbow Six franchise)
Celia holds a Ph.D. in psychology and has over ten years of experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with videogame studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite). She is the founder and chair of the Game UX Summit, and the founder of the EthicalGames.org initiative. Celia conducts workshops and provides guidance on the topics of playful learning (“gamification”), ethics, implicit biases, and inclusion in tech and video games.
Celia is the author of The Gamer’s Brain: How Neuroscience & UX Can Impact Video Game Design (2017), The Psychology of Video Games (2020), What UX Really Is: Introducing a Mindset to Great Experiences (2021), and co-editor of Game Usability: Advice from the Experts for Advancing UX Strategy & Practice in Videogames (2022).
Website // Website // Twitter // LinkedIn

A series of presentations and discussions on the role animation plays in social change.
Oftentimes, humans do not think rationally. We believe that we have an accurate perception, an accurate memory, or that we can multitask efficiently. We believe that we are in full control of our decisions according to our values, that we have free will, that we can understand others, that we are logical beings. Sadly, this is a fallacy. This talk proposes to explore some of the most common cognitive and social unconscious biases that trick us into making bad decisions in everyday life and prevent us from building a more inclusive environment, even if we understand the importance of diversity.
Image © 2020 Celia Hodent (Artist: Cha Pornea). All Rights Reserved.

SPEAKER

Celia Hodent
PhD in Psychology, UX Strategist // Independent
(Fortnite, Star Wars: 1313, Rainbow Six franchise)
Celia holds a Ph.D. in psychology and has over ten years of experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with videogame studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite). She is the founder and chair of the Game UX Summit, and the founder of the EthicalGames.org initiative. Celia conducts workshops and provides guidance on the topics of playful learning (“gamification”), ethics, implicit biases, and inclusion in tech and video games.
Celia is the author of The Gamer’s Brain: How Neuroscience & UX Can Impact Video Game Design (2017), The Psychology of Video Games (2020), What UX Really Is: Introducing a Mindset to Great Experiences (2021), and co-editor of Game Usability: Advice from the Experts for Advancing UX Strategy & Practice in Videogames (2022).
Website // Website // Twitter // LinkedIn

