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Don’t miss the celebration! Join us as we reminisce movies that sparked the imagination in us, whether it was the thrill of speed, adventurous discoveries, or creatures that became friends. Another special feature includes Blizzard Entertainment who celebrates 30 years, a milestone anniversary. Presenters journey down memory lane with untold stories, the challenges, pioneering techniques not yet discovered, and the passion that propelled VFX forward.

Included in this stream:

  • Space Jam: The Tech Behind the Classic
  • Space Jam at 25: The Animators Behind the Classic
  • 40th Anniversary: Raiders of the Lost Ark Through the Lens of Richard Edlund
  • Blizzard Animation: Celebrating 30 Years of Epic Entertainment
  • Celebrating 25 Years of DragonHeart
  • Celebrating 20 Years of The Fast and the Furious
  • Moulin Rouge! 20th Anniversary Panel

Mixing live-action animation with visual effects, Space Jam is celebrated as one of the most high-tech, high-concept, high-flying films of its time. In this special presentation celebrating the film's 25th anniversary, the tech wizards behind the film will delve into the technology involved in making the film and in the process, highlight why Space Jam was groundbreaking to the VFX industry.


Cristin Pescosolido

VFX Supervisor

(Star Wars: Rogue One, Teenage Mutant Ninja Turtles: Out of the Shadows, Jurassic World, Tomorrowland)

Cristin has been in the visual effects industry for 25 years and has experience with light field cinematography, extremely high-resolution imagery and capture, and development of new formats and capture systems. She has credits on over 70 films and venue shows as a VFX supervisor, match-move supervisor, stereo supervisor, CG supervisor, and compositor. Some of her notable credits include 300, Space Jam, Star Wars: Rogue One, and Matrix Reloaded.

Cristin was classically trained in animation and cinematography at Harvard and CalArts where she studied under Derek Lamb, Janet Perlman, Suzan Pitt, and Jules Engel. She is active in the visual effects community and judges for the VES and Siggraph as well as reading papers for DigiPro.


Doug Tubach

Supervisor and Digital Artist

(Avengers: Infinity War, Monster Hunt 2, Thor: Ragnarok, Kong: Skull Island)

Doug Tubach has worked in the entertainment field since 1985 after graduating from Syracuse University’s Newhouse School of Public Communications, with a degree in Television and Film Production. Doug started as a production assistant for Shelley Duvall’s Faerie Tale Theatre, and moved onward and upward to produce a number of television programs for HBO, Fox Television, and ABC.

From producing, Doug turned his talents to Digital Visual Effects and has spent the last 25 years working and collaborating as a Supervisor and Digital Artist on Visual Effects for Feature Film, including several Academy Award-winning films.

Doug’s experience in multiple disciplines of the film and television field gives him a unique perspective when it comes to filmmaking. It is a passion that is as strong today as it was over 35 years ago when Doug

first entered the field.


Dan Piponi

(Star Trek, Harry Potter and the Goblet of Fire, The Matrix Trilogy, Event Horizon)

Dan Piponi started work in visual effects in around 1996 working on Space Jam and Event Horizon as part of the R&D group at Cinesite London. Dan moved to the San Francisco Bay Area and worked at Mass Illusion and ESC developing technology for bullet time and motion capture for The Matrix Trilogy and then at ILM developing technology for particle and hair generation and fluid dynamics used on movies including Star Trek (2009).

Dan was awarded three Academy Scientific and Technical Achievement Awards for work in virtual cinematography, GPU-based fluid dynamics, and for pioneering work in markerless facial motion capture. Subsequently, Dan spent a number of years at Google and Alphabet, among other things being one of the original developers of Loon, the (now recently shuttered) project to provide wifi from stratospheric balloons, and more recently working on probabilistic programming in the machine learning group.

Dan now works for Epic Games.


Scott Dougherty

Co-Owner & Executive Producer // Furious FX

(Underwater, Last Christmas, A Simple Favour, The Greatest Showman)

Building off a career of production management and art department work for feature films, Scott Dougherty brings over 27 years of effects-specific knowledge as Visual Effects Producer.

For a decade he worked within and helped design the visual effects pipeline at Cinesite Hollywood. Scott filled many roles integral to the production process, including Production Accountant, Facility Scheduler, VFX Coordinator, Producer, and Executive Producer for the Kodak Subsidiary. He was responsible for managing well over two hundred employees spread throughout numerous departments and in overseas offices.

For nearly 18 years as Co-Owner / Executive Producer of Burbank-based visual effects facility Furious FX, Scott has helped the company deliver over 9000 shots for more than 115 feature films, television, commercial, and theme park ride projects. He currently oversees all aspects of running a small business while managing a varying number of freelance employees based on production needs. His role as Executive producer includes project development through research and maintaining strong relationships within the visual effects, film, and television communities.

Furious FX // IMDb

Simon Eves

Senior Graphics Engineer // OmniSci

(Rango, Hellboy II: The Golden Army, 10,000 BC, Grindhouse)

Simon is a Software Engineer originally from the UK, and now living in Marin County, north of San Francisco, specializing in visual effects and graphics. He started at Cinesite in March 1996, and Space Jam was the very first movie he worked on.

He moved to the US in 2001, and has worked at Industrial Light & Magic, The Orphanage, Double Negative, Digital Domain, and Lucasfilm Animation. In 2011 he made the move out of VFX, joining Imagination Technologies to work on hardware ray-tracing solutions, and is now a Senior Graphics Engineer at OmniSci, a thriving database/analytics start-up.

OmniSci // IMDb

Sue Rowe

Visual Effects Supervisor // ScanlineVFX

(A Series of Unfortunate Events, The Meg, The Legend of Tarzan, Independence Day: Resurgence)

Sue has more than 20 years of experience in the visual effects industry. Her credits include both studio and facility side Visual Effects Supervisor roles on projects including The Meg, The Maze Runner, The Golden Compass, and John Carter, for which she was nominated for an Annie Award for Outstanding Achievement for Animated Effects in a Live Action Production. With experience spanning film and television, Sue was also nominated for a Primetime Emmy for Special Visual Effects for her work on the television movie Into the Storm. Most recently, Sue was Visual Effects Supervisor for Season 3 of Netflix’s A Series of Unfortunate Events.

Sue is an active member of the visual effects community and is currently Co-Chair of the Vancouver Section of the Visual Effects Society (VES). Sue is also an advocate for diversity and inclusion and has spoken at many global events, most recently for The New Zealand Film Commission. Sue was invited to join The Academy of Motion Picture Arts and Sciences in 2018, and has been a member of the British Academy of Film and Television Arts since 2007.

ScanlineVFX // IMDb