Join us at SPARK FX this year for the AI IN VFX stream, where we dive into the different ways that Artificial Intelligence (AI) can be used in the VFX industry. This stream will showcase various phases of the production pipeline which includes how AI can be used to improve the workflow of artists and filmmakers, to allow them to produce higher quality content in a faster/cost-effective way and remain competitive in an ever changing market.
Examples of topics include the use of AI as a tool to help artists with photo-realistic human face generation and control, cloth simulations, character rigging and animation, augmented reality VFX, and even asking the AI itself to be creative.
Included in this stream:
- AI in Real-Time Humans for Games & Film
- Deep Body IK & Machine Learning for Rigging & Animation
- Real-Time Data-Driven Character Clothing
- AI, AR, & FX: The Kayfabe Life
- Creative Artificial Intelligence & Movie Making: The Artist in the Loop
With artificial intelligence powering the tools of visual effects, the future of augmented reality is bursting with wonderful opportunities, fascinating challenges, and dangers.
SPEAKER BIOGRAPHY
Andrew Glassner
Sr Research Scientist // Weta Digital
Andrew Glassner is a Senior Research Scientist at Weta Digital, where he works on applying deep learning to the production of visual effects for movies and television.
Glassner has served as Papers Chair of the SIGGRAPH '94 Papers Committee, Founding Editor of the Journal of Computer Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. Andrew is a well-known writer of numerous technical papers and books. Among his books include the "Graphics Gems" series, and the two-volume text "Principles of Digital Image Synthesis." His most recent book is "Deep Learning: A Visual Approach." He has carried out research at the NYIT Computer Graphics Lab, Xerox PARC, Microsoft Research, and Weta Digital.
Glassner has written and directed live-action and animated films, written novels and screenplays, and was creator-writer-director of an online multiplayer murder-mystery game for The Microsoft Network.
In his spare time, Andrew paints, plays, and writes music, and hikes.
Join us at SPARK FX this year for the AI IN VFX stream, where we dive into the different ways that Artificial Intelligence (AI) can be used in the VFX industry. This stream will showcase various phases of the production pipeline which includes how AI can be used to improve the workflow of artists and filmmakers, to allow them to produce higher quality content in a faster/cost-effective way and remain competitive in an ever changing market.
Examples of topics include the use of AI as a tool to help artists with photo-realistic human face generation and control, cloth simulations, character rigging and animation, augmented reality VFX, and even asking the AI itself to be creative.
Included in this stream:
- AI in Real-Time Humans for Games & Film
- Deep Body IK & Machine Learning for Rigging & Animation
- Real-Time Data-Driven Character Clothing
- AI, AR, & FX: The Kayfabe Life
- Creative Artificial Intelligence & Movie Making: The Artist in the Loop
With artificial intelligence powering the tools of visual effects, the future of augmented reality is bursting with wonderful opportunities, fascinating challenges, and dangers.
SPEAKER BIOGRAPHY
Andrew Glassner
Sr Research Scientist // Weta Digital
Andrew Glassner is a Senior Research Scientist at Weta Digital, where he works on applying deep learning to the production of visual effects for movies and television.
Glassner has served as Papers Chair of the SIGGRAPH '94 Papers Committee, Founding Editor of the Journal of Computer Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. Andrew is a well-known writer of numerous technical papers and books. Among his books include the "Graphics Gems" series, and the two-volume text "Principles of Digital Image Synthesis." His most recent book is "Deep Learning: A Visual Approach." He has carried out research at the NYIT Computer Graphics Lab, Xerox PARC, Microsoft Research, and Weta Digital.
Glassner has written and directed live-action and animated films, written novels and screenplays, and was creator-writer-director of an online multiplayer murder-mystery game for The Microsoft Network.
In his spare time, Andrew paints, plays, and writes music, and hikes.