
A dive into the different ways that Artificial Intelligence (AI) can and is being used in the VFX industry.
The presentation and live demo present a series of Unity tools that use AI and ML to enhance the quality of the processed results and provide more creative time for VFX artists to achieve high-fidelity results.
Examples will support scan-based workflows using AI-assisted tools for photorealistic material authoring. Using ML for training of Facial and Character modeling and posing. Improving the turnaround time of Photogrammetry and Photometric scan clean-up.
SPEAKERS
Brian Gaffney
Professional Artistry - Emerging Products Group // Unity Technologies
(Iron Man 3, Edge of Darkness, Agent Carter, Marvel One Shot - All Hail the King)
Brian Gaffney is a seasoned workflow specialist working alongside media and entertainment companies over the last 25 years, including Technicolor, PIX System, CODEX, Turbo Squid, and Autodesk in support of Visual Effects, Games Development, Content Management and real-time 3D virtual production.
Brian is a creative technologist who assists artists and engineers in realizing their creative visions and currently works at Unity 3D with the Professional Artistry team.
Website // IMDb // Instagram // Twitter // LinkedIn
Victor Kam
Lead Artist - Professional Artistry Group // Unity Technologies
Victor Kam is the Senior Tech Art Consultant at Unity Technologies for ArtEngine. Victor has a background in Game Development working as an artist for Blackbird Interactive, Jetpack Interactive and as an environmental artist for Rabbit Hole Interactive in Vancouver, Canada. Victor has also been an instructor at the Vancouver Film School providing him with an excellent overview of how a range of tools are used and how to best maximize the creative power of ArtEngine.
A dive into the different ways that Artificial Intelligence (AI) can and is being used in the VFX industry.
The presentation and live demo present a series of Unity tools that use AI and ML to enhance the quality of the processed results and provide more creative time for VFX artists to achieve high-fidelity results.
Examples will support scan-based workflows using AI-assisted tools for photorealistic material authoring. Using ML for training of Facial and Character modeling and posing. Improving the turnaround time of Photogrammetry and Photometric scan clean-up.
SPEAKERS
Brian Gaffney
Professional Artistry - Emerging Products Group // Unity Technologies
(Iron Man 3, Edge of Darkness, Agent Carter, Marvel One Shot - All Hail the King)
Brian Gaffney is a seasoned workflow specialist working alongside media and entertainment companies over the last 25 years, including Technicolor, PIX System, CODEX, Turbo Squid, and Autodesk in support of Visual Effects, Games Development, Content Management and real-time 3D virtual production.
Brian is a creative technologist who assists artists and engineers in realizing their creative visions and currently works at Unity 3D with the Professional Artistry team.
Website // IMDb // Instagram // Twitter // LinkedIn
Victor Kam
Lead Artist - Professional Artistry Group // Unity Technologies
Victor Kam is the Senior Tech Art Consultant at Unity Technologies for ArtEngine. Victor has a background in Game Development working as an artist for Blackbird Interactive, Jetpack Interactive and as an environmental artist for Rabbit Hole Interactive in Vancouver, Canada. Victor has also been an instructor at the Vancouver Film School providing him with an excellent overview of how a range of tools are used and how to best maximize the creative power of ArtEngine.