Expired November 8, 2021 7:59 AM
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Connect with the artists behind-the-scenes, and get insight into the making of some of today’s greatest animation features, shorts, and series.

Rob Di Figlia, Business Development Manager for Media & Entertainment at Epic Games, discusses Unreal Engine and how real-time technology is changing Animation Pipelines today.


Join the live Q&A on 5 November at 2 pm PDT. JOIN THE WEBINAR.

SPEAKER


Rob Di Figlia

Business Development Manager // Epic Games

(Kung Fu Panda: Legends of Awesomeness, Teenage Mutant Ninja Turtles, Penguins of Madagascar)


Rob Di Figlia helps Epic Games drive adoption of real-time workflows in the film and television industry. He has over 20 years of experience across animation, visual effects, project management and pipeline implementation.


Prior to Epic he served as VP of Software services at GPL Technologies and Business Development Manager for the M&E division of Autodesk. He was tasked with growing both companies' Shotgrid Production Pipeline Services teams and building strategic partnerships with clients including Warner Bros., Sony, Netflix, Amazon Studios and Activision/Blizzard. His background also includes five years as Managing Director and Head of Production at Oktobor Animation, a company he co-founded. The New Zealand-based studio produced original content as well as contract work for Nickelodeon, DreamWorks and others.


Website // LinkedIn

MODERATOR


Su Skerl


Over 20+ years, Su has held creative, production, and operations roles in game development and publishing, animation, and agency settings. She’s guided indies to scale, and supported established creative companies through challenging periods of intense change. She’s known as the Nerd Whispererer for her love of fostering high-performing, team-first cultures, and her sizable network.


As a key contributor to several volunteer-led organizations, including Spark CG Society, she works tirelessly to promote inclusiveness and diversity efforts.