
All about the 5 W’s: Who, What, Where, When, Why. The creative teams from top studios present on the creation of some of the most thrilling, dynamic films and television series to date.
Industrial Light & Magic delve into some of the episodic work the studio has been involved with over the past year.
Developed by Eliza Clark and based on the comic book series of the same name by Brian K. Vaughan and Pia Guerra, Hulu’s Y: The Last Man takes place in a world where a mysterious cataclysmic event simultaneously kills every mammal with a Y chromosome but for one man and his pet monkey, Ampersand. The series follows the survivors in this new world as they struggle with their efforts to restore what was lost and the opportunity to build something better. Join Animation Supervisor Mike Beaulieu as he breaks down the work it took for him and his team to bring Ampersand the capuchin monkey to life.
The Witcher, created by Lauren Schmidt Hissrich, and based on the book series of the same name by Polish writer Andrzej Sapkowski, finds Geralt of Rivia, a mutated monster-hunter for hire, journeying towards his destiny in a turbulent world where people often prove more wicked than beasts. CG Supervisor Shaun Roth will present the technological and artistic innovations it took to realize the cursed man, Nivellen, all while working from home.
Lead CG Generalist John O’Connell and Visual Effects Supervisor Vincent Papaix reveal how Industrial Light & Magic recreated the Rockefeller Plaza environment, the iconic tree, the Battle of New York, a host of trick arrows, and one very special owl for Marvel Studios' Hawkeye. Set in post-blip New York City where former Avenger Clint Barton aka Hawkeye has a seemingly simple mission: get back to his family for Christmas. But when a threat from his past shows up, Hawkeye reluctantly teams up with Kate Bishop, a 22-year-old skilled archer and his biggest fan, to unravel a criminal conspiracy.
Lead FX Technical Director Matthew Hanger gives us a peek at the FX work that Industrial Light & Magic brought to the hit series Loki. Created by Michael Waldron and directed by Kate Herron, The mercurial villain Loki steps out of the shadow of his brother and resumes his role as the God of Mischief after the events of Avengers: Endgame.
Image Credit: Loki © 2021 MARVEL. All Rights Reserved.
SPEAKERS
John O'Connell
Lead Generalist Artist // Industrial Light & Magic
(Hawkeye, Malignant, The Mandalorian, Star Wars: The Rise of Skywalker)
John O’Connell is Lead Generalist Artist at Industrial Light & Magic with over 20 years of experience in the visual effects industry. He joined ILM in 2017 to work on Black Panther. As a Lead Generalist, he works on a range of large-scale environments on films and episodics including Hawkeye, Malignant, The Mandalorian, and Star Wars: The Rise of Skywalker.
John began his work in television and film as a Technical Director on season one of Game of Thrones. In his teenage years, he learned 3D and began working in commercials in 2001. He enjoys bringing up other artists and streamlining the process and workflow to help execute projects.
Website // Twitter // Facebook // Instagram // LinkedIn
Matthew Hanger
Lead Effects Technical Director // Industrial Light & Magic
(Spider-Man: Into the Spider-Verse, Spider-Man: Far From Home, Free Guy, The Lego Batman Movie)
Matthew Hanger is a Visual Effects Society Award-nominated Lead Effects Technical Director with a passion for utilizing cutting-edge technology to create stunning visuals. He most recently led the effects team at ILM for work on Loki, a six-episode television series featuring one of Marvel’s most popular characters. His previous work at the studio includes Marvel’s Eternals and season one of Hawkeye.
Throughout his career he has worked for studios such as Sony Pictures Imageworks, ScanlineVFX and Animal Logic on the Academy Award-winning Spider-Man: Into the Spider-Verse, Spider-Man: Far From Home, Free Guy, and The Lego Batman Movie.
He has spent the last 10 years working in the industry, moving across the world from his home-town of Brisbane, Australia. It was there he earned a Bachelor of Animation at Griffith University, and made his start working on television commercials.
Website // Twitter // Facebook // Instagram // LinkedIn
Mike Beaulieu
Animation Supervisor // Industrial Light & Magic
(Lost Ollie, The Witcher, Y: The Last Man, Space Jam: A New Legacy)
Michael Beaulieu is an Annie Award-nominated Animation Supervisor who is currently overseeing animation on Netflix’s Lost Ollie, a live-action/animation hybrid family series. Previously, he served as Animation Supervisor on the FX series Y: The Last Man leading the team to create the character Ampersand, Capuchin monkey, as well as the character Nivellen from season two of the upcoming Netflix series, The Witcher.
Over his 20-year career span, Beaulieu has led teams contributing to visual effects Academy Award-nominated films including The Revenant and Star Wars: The Last Jedi. On The Amazing Spider-Man he earned an Annie Award nomination for Outstanding Character Animation. Prior, Beaulieu moved up the ranks as Head of Animation, MPC, supervising multiple projects including a photo-real Arnold Schwarzenegger on Terminator Genisys, and a number of other characters in features such as Pirates of the Caribbean: Dead Men Tell No Tales and Ghost in the Shell.
Website // Twitter // Facebook // Instagram // LinkedIn
Rasely Ma
Facial Capture Supervisor & Lead Matchmove/Layout Artist // Industrial Light & Magic
(Ultraman, The Witcher, The Book of Boba Fett, WandaVision)
Rasely Ma is a VES Award-nominated Facial Capture Supervisor and Lead Matchmove/Layout Artist at Industrial Light & Magic. Currently, he is wrapping work on Netflix’s upcoming animated feature Ultraman. Prior, Rasely served in supervisory roles for Facial Capture and Matchmove/Layout on The Witcher: Season Two, The Book of Boba Fett, and WandaVision.
His career in visual effects began in 2012 while in his second year at Emily Carr University of Art and Design. Rasely began working full-time and continuing school part-time until graduation in 2017. He started at Digital Domain as an Integration Artist on Ender’s Game. Rasely’s other films include Godzilla, Batman v Superman: Dawn of Justice, Teenage Mutant Ninja Turtles, and Warcraft, among others.
His proudest achievement to date is his work as Facial Capture Supervisor and Layout Lead with the ILM Research and Development department for projects such as Jungle Cruise, Marvel’s Avengers Game Cinematic and The Witcher: Season Two.
Website // Twitter // Facebook // Instagram // LinkedIn
Shaun Roth
CG Supervisor // Industrial Light & Magic
(Willow, Y: The Last Man, The Witcher, Dune, Ghostbusters: Afterlife)
Shaun Roth joined Industrial Light & Magic in 2020 as a CG Supervisor. Currently, he is overseeing work on the upcoming series Willow. Prior, he was a CG Supervisor on the FX episodic series Y: The Last Man and Netflix’s The Witcher: Season 2.
He began his career at Warner Brothers on the CW series Supernatural before moving into film projects at Double Negative. His proudest accomplishment was his work on Christopher Nolan's Interstellar as an FX Lead working on the look and development of the Gargantua Black Hole.
In 2014 he relocated to Vancouver to launch DNEG Vancouver as an FX Supervisor. He supervised multiple films before taking on the Head of FX role where he was responsible for building the Vancouver team, crewing, FX pipeline technology and strategies on projects such as the Dune and Ghostbusters: Afterlife. He also played a role in launching DNEG Montreal.
Website // Twitter // Facebook // Instagram // LinkedIn
Vincent Papaix
Visual Effects Supervisor // Industrial Light & Magic
(Hawkeye, The Stand, Irresistible, Terminator: Dark Fate)
Vincent Papaix is an award-winning Visual Effects Supervisor whose expertise spans digital humans, photoreal environments and more. Papaix, known for his problem-solving skills, developed his keen eye throughout his years first as a Compositing Artist and later, as a Compositing Supervisor. Since joining ILM in 2016, he has contributed to a number of high profile feature films including Martin Scorsese’s Academy Award ®-nominated drama The Irishman, Marvel’s Captain America: Civil War, as well as Deadpool, James Wan’s Furious 7, and is currently working on the upcoming Marvel series Hawkeye.
Papaix’s contributions to The Irishman earned him a Visual Effect Society Award for Best Compositing in a Feature Film, the film went on to receive an Academy Award nomination for Best Visual Effects. Continuing his work on digital humans, Papaix was an instrumental part of the opening scene of Terminator: Dark Fate featuring young versions of Sarah and John Connor and the T-1000. Papaix helped create both photorealistic full CGI environments on Captain America: Civil War, Furious 7 and Iron Man 3 and entirely new worlds in Valerian And The City Of A Thousand Planets and Aquaman.
Papaix received his degree in Editing and Post Production from Les Arenes, Toulouse France, and studied VFX techniques at a CGI trainer school in Belgium. Throughout his time in school, he learned and developed a great understanding of the elements of what creates beautiful imagery and applies those principles to produce stunning visual effects.
All about the 5 W’s: Who, What, Where, When, Why. The creative teams from top studios present on the creation of some of the most thrilling, dynamic films and television series to date.
Industrial Light & Magic delve into some of the episodic work the studio has been involved with over the past year.
Developed by Eliza Clark and based on the comic book series of the same name by Brian K. Vaughan and Pia Guerra, Hulu’s Y: The Last Man takes place in a world where a mysterious cataclysmic event simultaneously kills every mammal with a Y chromosome but for one man and his pet monkey, Ampersand. The series follows the survivors in this new world as they struggle with their efforts to restore what was lost and the opportunity to build something better. Join Animation Supervisor Mike Beaulieu as he breaks down the work it took for him and his team to bring Ampersand the capuchin monkey to life.
The Witcher, created by Lauren Schmidt Hissrich, and based on the book series of the same name by Polish writer Andrzej Sapkowski, finds Geralt of Rivia, a mutated monster-hunter for hire, journeying towards his destiny in a turbulent world where people often prove more wicked than beasts. CG Supervisor Shaun Roth will present the technological and artistic innovations it took to realize the cursed man, Nivellen, all while working from home.
Lead CG Generalist John O’Connell and Visual Effects Supervisor Vincent Papaix reveal how Industrial Light & Magic recreated the Rockefeller Plaza environment, the iconic tree, the Battle of New York, a host of trick arrows, and one very special owl for Marvel Studios' Hawkeye. Set in post-blip New York City where former Avenger Clint Barton aka Hawkeye has a seemingly simple mission: get back to his family for Christmas. But when a threat from his past shows up, Hawkeye reluctantly teams up with Kate Bishop, a 22-year-old skilled archer and his biggest fan, to unravel a criminal conspiracy.
Lead FX Technical Director Matthew Hanger gives us a peek at the FX work that Industrial Light & Magic brought to the hit series Loki. Created by Michael Waldron and directed by Kate Herron, The mercurial villain Loki steps out of the shadow of his brother and resumes his role as the God of Mischief after the events of Avengers: Endgame.
Image Credit: Loki © 2021 MARVEL. All Rights Reserved.
SPEAKERS
John O'Connell
Lead Generalist Artist // Industrial Light & Magic
(Hawkeye, Malignant, The Mandalorian, Star Wars: The Rise of Skywalker)
John O’Connell is Lead Generalist Artist at Industrial Light & Magic with over 20 years of experience in the visual effects industry. He joined ILM in 2017 to work on Black Panther. As a Lead Generalist, he works on a range of large-scale environments on films and episodics including Hawkeye, Malignant, The Mandalorian, and Star Wars: The Rise of Skywalker.
John began his work in television and film as a Technical Director on season one of Game of Thrones. In his teenage years, he learned 3D and began working in commercials in 2001. He enjoys bringing up other artists and streamlining the process and workflow to help execute projects.
Website // Twitter // Facebook // Instagram // LinkedIn
Matthew Hanger
Lead Effects Technical Director // Industrial Light & Magic
(Spider-Man: Into the Spider-Verse, Spider-Man: Far From Home, Free Guy, The Lego Batman Movie)
Matthew Hanger is a Visual Effects Society Award-nominated Lead Effects Technical Director with a passion for utilizing cutting-edge technology to create stunning visuals. He most recently led the effects team at ILM for work on Loki, a six-episode television series featuring one of Marvel’s most popular characters. His previous work at the studio includes Marvel’s Eternals and season one of Hawkeye.
Throughout his career he has worked for studios such as Sony Pictures Imageworks, ScanlineVFX and Animal Logic on the Academy Award-winning Spider-Man: Into the Spider-Verse, Spider-Man: Far From Home, Free Guy, and The Lego Batman Movie.
He has spent the last 10 years working in the industry, moving across the world from his home-town of Brisbane, Australia. It was there he earned a Bachelor of Animation at Griffith University, and made his start working on television commercials.
Website // Twitter // Facebook // Instagram // LinkedIn
Mike Beaulieu
Animation Supervisor // Industrial Light & Magic
(Lost Ollie, The Witcher, Y: The Last Man, Space Jam: A New Legacy)
Michael Beaulieu is an Annie Award-nominated Animation Supervisor who is currently overseeing animation on Netflix’s Lost Ollie, a live-action/animation hybrid family series. Previously, he served as Animation Supervisor on the FX series Y: The Last Man leading the team to create the character Ampersand, Capuchin monkey, as well as the character Nivellen from season two of the upcoming Netflix series, The Witcher.
Over his 20-year career span, Beaulieu has led teams contributing to visual effects Academy Award-nominated films including The Revenant and Star Wars: The Last Jedi. On The Amazing Spider-Man he earned an Annie Award nomination for Outstanding Character Animation. Prior, Beaulieu moved up the ranks as Head of Animation, MPC, supervising multiple projects including a photo-real Arnold Schwarzenegger on Terminator Genisys, and a number of other characters in features such as Pirates of the Caribbean: Dead Men Tell No Tales and Ghost in the Shell.
Website // Twitter // Facebook // Instagram // LinkedIn
Rasely Ma
Facial Capture Supervisor & Lead Matchmove/Layout Artist // Industrial Light & Magic
(Ultraman, The Witcher, The Book of Boba Fett, WandaVision)
Rasely Ma is a VES Award-nominated Facial Capture Supervisor and Lead Matchmove/Layout Artist at Industrial Light & Magic. Currently, he is wrapping work on Netflix’s upcoming animated feature Ultraman. Prior, Rasely served in supervisory roles for Facial Capture and Matchmove/Layout on The Witcher: Season Two, The Book of Boba Fett, and WandaVision.
His career in visual effects began in 2012 while in his second year at Emily Carr University of Art and Design. Rasely began working full-time and continuing school part-time until graduation in 2017. He started at Digital Domain as an Integration Artist on Ender’s Game. Rasely’s other films include Godzilla, Batman v Superman: Dawn of Justice, Teenage Mutant Ninja Turtles, and Warcraft, among others.
His proudest achievement to date is his work as Facial Capture Supervisor and Layout Lead with the ILM Research and Development department for projects such as Jungle Cruise, Marvel’s Avengers Game Cinematic and The Witcher: Season Two.
Website // Twitter // Facebook // Instagram // LinkedIn
Shaun Roth
CG Supervisor // Industrial Light & Magic
(Willow, Y: The Last Man, The Witcher, Dune, Ghostbusters: Afterlife)
Shaun Roth joined Industrial Light & Magic in 2020 as a CG Supervisor. Currently, he is overseeing work on the upcoming series Willow. Prior, he was a CG Supervisor on the FX episodic series Y: The Last Man and Netflix’s The Witcher: Season 2.
He began his career at Warner Brothers on the CW series Supernatural before moving into film projects at Double Negative. His proudest accomplishment was his work on Christopher Nolan's Interstellar as an FX Lead working on the look and development of the Gargantua Black Hole.
In 2014 he relocated to Vancouver to launch DNEG Vancouver as an FX Supervisor. He supervised multiple films before taking on the Head of FX role where he was responsible for building the Vancouver team, crewing, FX pipeline technology and strategies on projects such as the Dune and Ghostbusters: Afterlife. He also played a role in launching DNEG Montreal.
Website // Twitter // Facebook // Instagram // LinkedIn
Vincent Papaix
Visual Effects Supervisor // Industrial Light & Magic
(Hawkeye, The Stand, Irresistible, Terminator: Dark Fate)
Vincent Papaix is an award-winning Visual Effects Supervisor whose expertise spans digital humans, photoreal environments and more. Papaix, known for his problem-solving skills, developed his keen eye throughout his years first as a Compositing Artist and later, as a Compositing Supervisor. Since joining ILM in 2016, he has contributed to a number of high profile feature films including Martin Scorsese’s Academy Award ®-nominated drama The Irishman, Marvel’s Captain America: Civil War, as well as Deadpool, James Wan’s Furious 7, and is currently working on the upcoming Marvel series Hawkeye.
Papaix’s contributions to The Irishman earned him a Visual Effect Society Award for Best Compositing in a Feature Film, the film went on to receive an Academy Award nomination for Best Visual Effects. Continuing his work on digital humans, Papaix was an instrumental part of the opening scene of Terminator: Dark Fate featuring young versions of Sarah and John Connor and the T-1000. Papaix helped create both photorealistic full CGI environments on Captain America: Civil War, Furious 7 and Iron Man 3 and entirely new worlds in Valerian And The City Of A Thousand Planets and Aquaman.
Papaix received his degree in Editing and Post Production from Les Arenes, Toulouse France, and studied VFX techniques at a CGI trainer school in Belgium. Throughout his time in school, he learned and developed a great understanding of the elements of what creates beautiful imagery and applies those principles to produce stunning visual effects.