Expired November 8, 2021 7:59 AM
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Learn the how, why, and what to do, from some of the industry’s greatest animators.

EVP BRON Digital, Jason Chen, will discuss his transition from live-action films to Real-time Animation, and how he has implemented Epic Games’ Unreal Engine technology to create vibrant animated series with much faster turnarounds.

Image courtesy © 2021 BRON Digital. All Rights Reserved.


Jason Chen

EVP // BRON Digital

(Avatar, Thor: Ragnorak, Bumblebee, Jojo Rabbit)

Jason Chen’s experience in Visual Effects began with positions at Weta Digital and Lightstorm Entertainment working on Avatar in a variety of capacities revolving around virtual production and live-action integrations. With his experience in groundbreaking film technology, Chen continued to work with some of the best creatives in the industry including Jim Cameron, Peter Jackson, Stephen Spielberg, JJ Abrams and Marvel Studios. Now approaching his 15-year mark in the industry, some of his credits include Avatar, Real Steel, Star Trek Into Darkness, The Amazing Spider-Man 2, Ant-Man, Star Wars: Episode VII, Thor: Ragnorak, Bumblebee, Veep (Season 7), Curb Your Enthusiasm (Season 10), and most recently the Oscar-nominated film, Jojo Rabbit. Chen’s next objective is to make visual effects a more approachable medium by supervising a new generation of creatives in “Invisible VFX” by seamlessly integrating computer-generated materials into real locations around the world.

Website // IMDb // Instagram // LinkedIn


Sepp Sonntag

Generalist Supervisor // Image Engine Design

(The Mandalorian, Pokemon: Detective Pikachu, Spiderman: Far From Home, Godzilla: King of the Monsters)

Sepp Sonntag brings over 14 years of experience in creating digital environments for blockbuster feature films to his role as Generalist and On-Set VFX Supervisor. Hailing from Munich Germany, Sepp started his professional career as a Junior Matte Painter with Scanline VFX. In 2009, Sepp moved to London to take the next step in his career eventually rising through the ranks to become Matte Painting Lead for MPC. In 2012, he was given the opportunity to transfer to MPC’s Vancouver studio. He moved up to Environment, OnSet and CG Supervisor positions. Eventually, he switched to Image Engine in September 2018 and transitioned to a Generalist Supervisor role with a focus on real-time applications in 2020.

Website // IMDb