Expired March 15, 2021 6:59 AM
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The Realtime Summit is all about exploring the possibilities of real-time creation. We've curated a range of leading voices from a diverse selection of disciplines to help paint a vivid picture when it comes to the use of these kinds of technologies. From on-set motion capture to immersive concert productions to high-level “what’s next” group conversations - we've gathered some of the best minds to share their stories, pique curiosities, and encourage exploration on the topic. 

We’ve curated this summit to be a meeting-of-the-minds; folks who can ask real questions and have genuine conversations about the subject matter, ultimately expanding on the impacts of how this kind of tech affects the creative industries.

In this stream:

  • Intro to Realtime Summit
  • The Next Frontier of Design: BrioXR
  • Virtual Production in British Columbia
  • Virtual Production Crash Course for Indie Filmmakers
  • Virtual Prediction: The Future of Filmmaking and VFX
  • DEMO: Directing a Virtual Real-Time Scene
  • Real-Time Applications in the Music Industry
  • Experiences from On-Set Virtual Production Tech
  • Cassini Logs
  • Stop-Motion by Virtual Production
  • CTO to CTO: A Fireside Chat
  • The Future of Storytelling Using Virtual Production
  • Youth in Tech: Real-Time VFX, Animation & Visual Storytelling

Miles Perkins, of Epic Games, kicks off the Summit with a brief message on the current state of real-time, right from an Unreal virtual production set.


Miles Perkins

Business Development Manager // Epic Games

Miles Perkins helps Epic Games drive adoption of real-time workflows in the film and television industry. During his 23 years at Lucasfilm, Miles oversaw PR campaigns for blockbusters including the Star Wars prequels, the Jurassic Park series, and the Pirates of the Caribbean series. Following his tenure at Lucasfilm, Miles went on to serve as VP of Marketing at Jaunt, one of the earliest and most technologically innovative XR startups.