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The Realtime Summit is all about exploring the possibilities of real-time creation. We've curated a range of leading voices from a diverse selection of disciplines to help paint a vivid picture when it comes to the use of these kinds of technologies. From on-set motion capture to immersive concert productions to high-level “what’s next” group conversations - we've gathered some of the best minds to share their stories, pique curiosities, and encourage exploration on the topic. 


We’ve curated this summit to be a meeting-of-the-minds; folks who can ask real questions and have genuine conversations about the subject matter, ultimately expanding on the impacts of how this kind of tech affects the creative industries.


In this stream:


  • Intro to Realtime Summit
  • The Next Frontier of Design: BrioXR
  • Virtual Production in British Columbia
  • Virtual Production Crash Course for Indie Filmmakers
  • Virtual Prediction: The Future of Filmmaking and VFX
  • DEMO: Directing a Virtual Real-Time Scene
  • Real-Time Applications in the Music Industry
  • Experiences from On-Set Virtual Production Tech
  • Cassini Logs
  • Stop-Motion by Virtual Production
  • CTO to CTO: A Fireside Chat
  • The Future of Storytelling Using Virtual Production
  • Youth in Tech: Real-Time VFX, Animation & Visual Storytelling

Mayhem Mirror Studios will break down a number of their projects, including their latest short film The Seed of Juna, to better understand how the creative process is changing for filmmakers and storytellers and how new technology is beneficial not only for large productions but also allows small studios willing to try and test new ideas and technologies, to be competitive.


Topics covered include:


- Merge of industries (You should do a game of this film! You should do a movie of this videogame! well...);

- Talent democratization (Small studios, pitch decks, original content);

- Realtime Digital Doubles (Who adds the soul? IP?);

- Production transformation (pipeline order and budget allocation);

- Evolution of jobs (Modellers? Render wranglers? Lighters?);

-  Not faster, but better;

-  Real art direction;

-  Further in the future: Social Emancipation. Economical mechanisms (What should we start talking to have a smooth transition to realtime/AI tech in the next decade).


SPEAKER BIOGRAPHIES


Álvaro García

Founder // Mayhem Mirror Studios

(The Seed of Juna, The Jungle Book, Avengers, Sumer)


Álvaro is an independent filmmaker and VFX artist. He grew up in Madrid and developed a passion for animation and filmmaking from an early age. He officially kicked off his career in 2010 as a 3D generalist. In 2014, Álvaro directed and produced a short animated film SUMER, which swept a number of selections and awards within the festival circuit, including an official selection at the Academy-qualifying Cleveland Film Festival. As a VFX artist, Álvaro has worked with a number of top facilities, including MPC and ILM, where he developed visual effects for a number of box office successes, such as The Jungle Book, Ready Player One, Avengers, and Pacific Rim.


More recently, Álvaro has been leading real-time solutions for Dneg and sharing his knowledge and passion for innovative technologies in filmmaking through his youtube channel RealTime Mayhem. In 2020 with the release of The Seed of Juna pilot, Álvaro founded Mayhem Mirror Studios to continue with the idea of creating original content using new technologies.


Mayhem Mirror Studios // Facebook // Instagram // LinkedIn // IMDb


Sepp Sonntag

Generalist Supervisor // Image Engine Design

(Snowpiercer, The Mandalorian Season 1 & 2, Godzilla King of the Monsters, Pokémon Detective Pikachu)


Sepp Sonntag brings over 14 years of experience in creating digital environments for blockbuster feature films to his role as Generalist and On-Set VFX Supervisor.


Hailing from Munich Germany, Sepp started his professional career as a Junior Matte Painter with Scanline VFX.


In 2009, Sepp moved to London to take the next step in his career eventually rising through the ranks to become Matte Painting Lead for MPC.


In 2012, he was given the opportunity to transfer to MPC’s Vancouver studio. He moved up to Environment, OnSet and CG Supervisor positions. Eventually he switched to Image Engine in September 2018 and transitioned to a Generalist Supervisor role with focus on real-time applications in 2020.


Image Engine Design // seppsontag.com // IMDb