Expired March 15, 2021 6:59 AM
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The Realtime Summit is all about exploring the possibilities of real-time creation. We've curated a range of leading voices from a diverse selection of disciplines to help paint a vivid picture when it comes to the use of these kinds of technologies. From on-set motion capture to immersive concert productions to high-level “what’s next” group conversations - we've gathered some of the best minds to share their stories, pique curiosities, and encourage exploration on the topic. 

We’ve curated this summit to be a meeting-of-the-minds; folks who can ask real questions and have genuine conversations about the subject matter, ultimately expanding on the impacts of how this kind of tech affects the creative industries.

In this stream:

  • Intro to Realtime Summit
  • The Next Frontier of Design: BrioXR
  • Virtual Production in British Columbia
  • Virtual Production Crash Course for Indie Filmmakers
  • Virtual Prediction: The Future of Filmmaking and VFX
  • DEMO: Directing a Virtual Real-Time Scene
  • Real-Time Applications in the Music Industry
  • Experiences from On-Set Virtual Production Tech
  • Cassini Logs
  • Stop-Motion by Virtual Production
  • CTO to CTO: A Fireside Chat
  • The Future of Storytelling Using Virtual Production
  • Youth in Tech: Real-Time VFX, Animation & Visual Storytelling

In this session, Academy Award-winning VFX Supervisor and Creative Director at DNEG, Paul Franklin, joins Habib Zargarpour, Head of Film Development at Unity Technologies, for an exciting demonstration of ‘real-time’ production processes.

Audiences will be treated to a glimpse into the future of virtual production as Paul Franklin takes a seat in the virtual director’s chair to remotely lead a scene in real-time. By the end of the session, the two will have blocked a scene of real-time elements, from camera layout to character blocking to lighting direction. This is a real-time demonstration showing just how possible recent innovations and advances in storytelling technologies are proving to shape the creative process.

See Live Programming page for details.


Habib Zargarpour

Head of Film Development, Unity Technologies

(Greyhound, Bladerunner 2049, Perfect Storm, Twister, Star Wars Episode I)

Habib’s visual effects career has included developing ground-breaking effects while at Industrial Light & Magic, Electronic Arts, and as Director of Visuals for XBox Publishing at Microsoft. He has been nominated for two Academy Awards and won two BAFTA’s for his work on Twister and The Perfect Storm. His film credits include: Greyhound, Blade Runner 2049, and The Jungle Book where he pioneered Virtual Production using Real-Time Engines. Other credits are Signs, The Bourne Identity, Star Wars: Episode I - The Phantom Menace, Spawn, Jumanji, Star Trek: Generations, and The Mask. He has also been Senior Art Director on hit video games such as: RYSE: Son of Rome, Need for Speed Most Wanted / Underground, James Bond 007: Everything or Nothing. He is currently directing his first feature film, Squadron.

While at UNITY Habib continues to develop real-time techniques for film making and combining his experience in film and real-time engines to bring their benefits to Virtual Production. He is an active member of the VFX Branch of the Academy of Motion Pictures Arts and Sciences, BAFTA, and a founding member of the Visual Effects Society and the 5D-Conference.

Unity // Instagram // Twitter // LinkedIn // IMDb

Paul Franklin

Visual Effects Supervisor // DNEG

(Inception, Interstellar, Dark Knight Trilogy)

Paul Franklin is one of the world’s leading visual effects designers with over 30 years of experience in filmmaking, two Academy Awards, and two BAFTAs to his name.

Paul started out by making short films with his friends at university whilst studying fine art in the 1980s. Paul became one of the first 3D computer animators working in the British video games industry before moving into television, where he worked on a wide variety of television commercials and broadcast shows

Paul supervised visual effects for all three films in Christopher Nolan’s Dark Knight Trilogy, earning his first Academy Award® nomination for his work on The Dark Knight. Paul then went on to design and supervise the visual effects for Nolan’s Inception and Interstellar, winning Academy Awards for both films. He has also received five BAFTA nominations for his work, resulting in two wins. Paul serves as DNEG’s creative director, overseeing a wide range of projects within the company. His work as a visual effects supervisor and designer can also be seen in films such as Harry Potter And The Order Of The Phoenix, Harry Potter And The Half Blood Prince, and Venom.

DNEG // Twitter // LinkedIn // IMDb