Expired March 15, 2021 6:59 AM
Already unlocked? for access

This stream is all about the 5 W’s: Who, What, Where, When, Why. The creative teams from top studios present on the creation of some of the most thrilling, dynamic films and television series to date.


Featured in this stream are popular productions such as The Umbrella AcademyThe ExpanseStar Trek: DiscoveryMonster Hunter, and more. It’s not just the “talks” there will be some pretty cool clips and techniques shared too.


In this stream:


  • Creating Creatures with the VFX Team Behind Monster Hunter
  • Indie Projects Through the Lens of a Professional VFX Studio
  • Building the World of Bridgerton in VFX
  • From Mystical Caves to Outer Space: Creative Muti-tasking on Star Trek: Discovery Season 3
  • The VFX Story of The Umbrella Academy
  • The VFX Journey of Warrior Nun: From Pre to Post Production
  • Big Effects for the Small Screen: Destruction in The Expanse
  • Indie Voice: In Conversation with Gabriel Kalim Mucci
  • Advancing Diversity and Inclusion in Open Source Visual Effects and Animation

Get an in-depth look at how each monster was created for Paul W.S. Anderson's cinematic adaption of the wildly popular video game film Monster Hunter. Join MR. X's Trey Harrell (VFX Supervisor), Jo Hughes (VFX Producer), Ayo Burgess (DFX Supervisor), and Tom Nagy (Animation Supervisor), the creative team behind the visual effects, as they walk us through how they adapted Capcom's famous video game creatures for the silver screen.


SPEAKER BIOGRAPHIES


Ayo Burgess

DFX Supervisor // MR. X

(Monster Hunter, The Shape of Water, Crimson Peak, Noah)


Ayo Burgess, one of MR. X’s premier CG supervisors, graduated with a Bachelor of Computer Science from Queen’s University in 2003. After plying his trade as a Lead Artist in MR. X’s Lighting Department, Ayo was appointed as CG Supervisor in 2018 and hasn’t looked back since.


From his work in Tron: Legacy, to Darren Aronofsky’s biblical-epic Noah, Paul W.S Anderson’s Resident Evil: The Final Chapter, and most recently as DFX Supervisor on Monster Hunter, Burgess’ expertise in lighting integration of photo-realistic characters and environments have been fundamental to the success of each project he’s been involved with over the last 13 years.


MR. X // IMDb


Jo Hughes

VFX Producer // MR. X

(Monster Hunter, Polar, Creed II, How It Ends)


Jo Hughes began her career in film in 2005 and has since established herself as a talented player within the Visual Effects industry. In 2010, Hughes joined MR. X, starting as VFX Production Manager on Disney’s Tron: Legacy. Her organizational skills, diplomacy, and ability to lead were quickly recognized and the following year she was promoted to VFX Producer. For her efforts, Hughes has become known for budgeting and resourcing VFX for feature film and television, delivering VFX shots on-time and on-budget, while managing communications with clients, supervisors, and crew.


Hughes’ talent has earned her three Canadian Screen Awards for Achievement in Visual Effects; the first in 2013 for her contribution to Resident Evil: Retribution, another in 2014 for The Mortal Instruments: City of Bones, and a third in 2015 for Pompeii.


MR. X // IMDb


Tom Nagy

Animation Supervisor // MR. X

(The Strain, Crimson Peak, Pompeii, RoboCop)


With over a decade’s worth of experience, MR. X Animation Supervisor Tom Nagy served as the Animation Lead for all four seasons of Guillermo del Toro’s vampire-inspired series The Strain. The director then hand-picked Nagy to play an integral role in developing the animated design of the leading fish-man in his Academy Award-winning turn, The Shape of Water.


As a key creative collaborator, Nagy is a multi-disciplined artist with endless problem-solving capabilities. Most recently, Nagy served as the Animation Supervisor on Paul W.S Anderson’s adaptation of Capcom’s most successful video-game to date, Monster Hunter: a creature-laden production with over 1400 shots delivered by MR. X.


MR. X // IMDb


Trey Harrell

VFX Supervisor // MR. X

(Monster Hunter, Ad Astra, Narcos: Mexico, Overlord, The Shape of Water)


Trey Harrell joined MR. X in 2010 to work exclusively as the Lead Lighting TD on Tron: Legacy. In the years since he has been instrumental in supervising the lighting department and re-engineering MR. X’s lighting and rendering pipeline.

 

Harrell’s keen eye artistic eye and technical expertise have won two back-to-back Canadian Screen Awards for Achievement in Visual Effects, in 2013 for Resident Evil: Retribution and in 2014 for The Mortal Instruments: City of Bones. His creative vision and collaborative spirit were most recently employed as MR. X’s co-VFX Supervisor on Paul W.S Anderson’s Monster Hunter.


MR. X // IMDb